“Open” beta started this week for the only other MMO that I’ve been following with more then half an eye. I qualify “open” because unless you were lucky enough to get one of *very* few free beta keys, you had to preorder the game to get into it. Not too many people are willing to spend $70.00 for a beta. I did.
Of course it was *after* buying the game, and a multi-hour download, that I got the first indication that what we were about to see was *not* a version of the game 2 weeks from being released. For the open Beta a level cap is in place, certain areas are closed, only one (now 2) races were available, and you can only progress to your second ship. From conversations I’ve had with closed Beta testers, there’s less in the game now then there was in the closed phase.
Be that as it may, its a decent enough game. It’ll never be a WoW killer, or even a LOTRO wounder. It’s not going to adversely affect the populations of other MMOs to any degree. It’s playable, there seems to be a decent storyline, and when more races are added it will be considerably more diverse.
The Good:
I like the setting. It’s set 30 years after the most recent Next Gen movie, Star Trek: Nemesis, and before Star Trek (2009) in the same timeline as the original series – which means that Vulcan and Romulus are both intact. During my time in game I’ve met descendents of famous characters – Sulu’s grandson, Tom Paris’ daughter. I’ve seen ships named for Kirk and McCoy. Familiar locations abound.
Ship design is true to the canon, even though you’re allowed a great deal of space to customize the design of whatever class ship you own. I’ve mixed and matched major components (primary hull, nacelles, struts, etc) from 3 designs to achieve a look that I like, that is slightly different then any of the 3 originals. Same with uniforms – they stick to the Next Gen basic uniform, but customization abounds. You can spend a great deal of time customizing the look of your character, ship, uniforms.
Space combat is much like any good Star Trek simulator. It’s not *quite* 3 dimensional – you can’t do a complete loop with your ship – but aside from that there’s lots of space within which to maneuver.
Ground combat can get a bit hectic – every member of the boarding party seems to pick their own target. I saw mention of a “Focus Fire” button, but I haven’t seen it yet…I checked the keymap and there is a space for something like “attack my target” but you have to manually send the command from chat with a convoluted /command…I assume there is a way to set it to a hotkey, but haven’t found it…and I think that would only tell one of the away team what to do…do I have to tell everyone?
The Less Then Good:
I chose that heading for one reason…I won’t say “the bad:” until post-launch. Most of the issues I’m going to mention are growing pains and Beta problems. Since I wasn’t in the closed beta, which saw more of the actual content, I don’t know if these are issues with the beta that have been cured in later versions, but I have to mention them.
Server Capacity. OMG. Open Beta started on the 12th. This was the first full weekend of open beta, and, as mentioned, most people attempting the beta had to actually buy they game on a preorder to get a key. This is *not* your typical “cram as many people onto the server as possible and see what breaks” test. But it sure feels like it. I was in-game all day on Saturday but was seeing reports in the forums of people having assorted login issues, most which seemed to be capacity related, and sure enough, a later post by a GM relates that they are currently putting a “rush” on ordered hardware, and spending time to balance, tune, and raise population caps.
This is due to launch in 2 weeks. You’re still playing with the server farms??? Thats ungood, Later in the evening, the lag was a palpable thing – beam down to the planet, and arrive still in your Starship. Arrive without the rest of your away team – sometimes they show up a few minutes later. If you’re on a team you can “request reinforcements” and usually coax them into joining you.
And since I mentioned it. Teams. The STO method of encouraging group play? Don’t ask. Your “team” setting default to cause you to automatically join an open group – and the default is that any group is open. Enter an instance that other players are in, and you’re in a group. Other players enter *your* instance…and you’re in a group. And leaving the group is no good – you just pick up the next guys that enter. There are options setting to alter this behavior, but they’re rather non-intuitive, and it’s no easy feat. While teaming holds some advantages, there are good reasons you might *not* want to be on one. From my experience, everything in the game scales based on size and level of your team. For instance, the “Point Counterpoint” mission, I was teamed with a friend. In that mission, you’re beaming back to your ship from an orbiting lab, when you get to the ship your told that “Klingon ships are decloaking” - right behind you. With the 2 of us on the team, there was not one thing we could do against those ships – even hitting full impulse the moment we beamed up couldn’t get us clear of the concentrated fire of 3 birds of prey, 2 raptor escorts, and a big dreadnaught. We actually recruited 3 more people to try to get past this, and got blown out of space without a shot fired (on our part) more then a few times. Later in the day, after I noticed the scaling, I went back to the same mission – I hadn’t increased in level – and soloed it. *ONE* ship was all that was lying in ambush. Completing that mission was almost too easy at that point.
And finally… Micro-transactions. Reading some of the pre-order bonus material, I thought “This game is ripe for selling this stuff in game.” Preorder bonuses include things like the Star Trek:TOS era uniforms. 2 different emotes. And sure enough, right under the radar mini-map: “STO Store.” Nothing in it, at the moment, but it’ll be there.
So far, I’d give it a 6/10. That’ll go up if the shortcomings that I assume are simply beta glitches are gone on launch day.

